;;DONT TOUCH, FEEL FREE TO COPY VALUES FOR YOUR OWN PROJECTS BUT DO NOT MODIFY THIS CONFIG AS IT MAKES THE CAR WORK AND LOOK PRETTY IN THE FIRST PLACE

[DATA] 
DISABLE_LIGHTSINI=1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[SHADER_REPLACEMENT_...]
MATERIALS=Carpaint, EXT_Carbon, EXT_CARBON_ROOF, INT_PLASTIC_REAR
DOUBLE_FACE_SHADOW_BIASED=1

; CUSTOM ANIMATIONS
; New approach
[ANIMATION_...]
INPUT = STEER
INPUT_LUT = (| -100=0 | 0=0.5 | 100=1 |)
FILE=headlight_swivel.ksanim
TIME = 5.5
INPUT_AS_PROGRESS = 1      ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0      ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0        ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
[ANIMATION_...]
INPUT = HAZARD            ; bind to reverse gear
FILE = hazard_button.ksanim   ; file name of new animation in “animations” folder
TIME = 0.1                 ; animation time
INPUT_AS_PROGRESS = 0      ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

[ANIMATION_...]
INPUT = TURNSIGNAL_LEFT             ; bind to reverse gear
FILE = turnsignal_stalk_left.ksanim   ; file name of new animation in “animations” folder
TIME = 0.1                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

[ANIMATION_...]
INPUT = TURNSIGNAL_RIGHT             ; bind to reverse gear
FILE = turnsignal_stalk_right.ksanim   ; file name of new animation in “animations” folder
TIME = 0.1                 ; animation time
INPUT_AS_PROGRESS = 0      ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

;;GTS TAILLIGHT SHIT
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Meshes= glassctl_a_gls_clear02
IOR = 1.460              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 2.5  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 5            ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment

[INCLUDE: common/materials_interior.ini]
[Material_InteriorPBRDetail]
Materials = chrome_a_1F150DFF, Material #589, REFLECTOR2_NM, REFLECTOR_NM, reflectors
Smoothness = 0.5
Metalness = 0.4
Reflectance = 0
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=BLINKER_L
COLOR=1, 0.5, 0, 15
SMOOTH_IN=1
LAG=0.0
SIMULATE_HEATING=0.5
LOCATION=REAR
[LIGHT_TURNSIGNAL_LEFT_0]
COLOR=1, 0.5, 0, 3

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=BLINKER_R
COLOR=1, 0.5, 0, 15
SMOOTH_IN=1
LAG=0.0
SIMULATE_HEATING=0.5
LOCATION=REAR
[LIGHT_TURNSIGNAL_RIGHT_0]
COLOR=1, 0.5, 0, 3

[EMISSIVE_BRAKE_...]
NAME=taillightl_a_lights_smooth_CH1_custom_br05
COLOR=2,4,0, 150
FALLBACK_HEADLIGHTS_COLOR=
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=taillightr_a_metal_anodized06, taillightl_a_metal_anodized06
COLOR=2,8,1, 20
OFF_COLOR=0,0,0

[EMISSIVE_LIGHT_...]
NAME=taillightr_a_lights_smooth_CH1_custom_tail01
COLOR=2,8,1, 20
OFF_COLOR=0,0,0

[EMISSIVE_REVERSE_...]
NAME =taillightc_a_gls_ML_CH1_Circular_00105  ; name (one or more) of a mesh to glow
COLOR = 20, 20, 20          ; glowing color if condition is met
LAG = 0.73                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[WIPERS_TRACE_...]
SURFACE = GEO_Chassis_SUB1, GEO_Chassis_SUB3, GEO_INT_Glass1
WIPERS = g_Wiper_Brush_R, g_Wiper_Brush_L

[Material_PhotoelasticGlass]
Meshes = Glass
PhotoelasticityBaseScale = 4     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 5   ; how many stripes are there
ProfileFix = 0.02

[Material_InteriorPBRDetail]
Materials = EXT_RIM_PAINT_1
ColorSource=DIFFUSE
Reflectance=0.0
Smoothness=0.15
Metalness=0.15
CubemapReflectionBlur=0.95
Brightness=0.7
OcclusionMult=1
DetailScale=30
ApplyTilingFix=1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[Material_Plastic_v2]
Materials = Plastic
BrightnessAdjustment = 0.0
DetailScale = 100
Metalness = 0.3
Reflectance = 0.0
OcclusionMap = 0.6

;PBR MATERIALS EXTERIOR
[INCLUDE: common/materials_interior.ini]
[Material_Carbon]
Materials = EXT_Carbon, EXT_Carbon2, Diffuser, INT_carbon, EXT_PLASTIC_GLOSS, SPLITTER_CARBON, WING_CARBON, EXT_EXHAUST_CARBON
BrightnessAdjustment = 0.50
ClearCoatF0 = 0.25
DetailScale = 700
OcclusionMap = 0.6

[Material_Carbon]
Materials = DTM_SPLITTER
BrightnessAdjustment = 0.50
ClearCoatF0 = 0.25
DetailScale = 700
OcclusionMap = 0.6

[Material_Carbon]
Materials = CARBON_DTM
BrightnessAdjustment = 0.50
ClearCoatF0 = 0.25
DetailScale = 70
OcclusionMap = 0.6

[Material_Carbon]
Materials = EXT_CARBON_ROOF
BrightnessAdjustment = 0.50
ClearCoatF0 = 0.20
DetailScale = 1500
OcclusionMap = 0.6
DetailTexture = textures/INT_CARBON_WHEEL.dds
DetailNormalTexture = textures/INT_CARBON_WHEEL_NM.dds
DetailNormalBlend = 3
CubemapReflectionBlur = 0.35
Smoothness = 0.3

[Material_Metal_v2]
Materials = Metal, EXT_METAL_BADGE_GRILL, alu_trim, Exhaust, EXT_Mechanics_ch, EXT_Mechanics, EXT_Metal_Holders INT_rollcage, M_Opaque_PaintSolidBlack_Max, EXT_Metal_Holders, EXT_Metal_Extr, grille_metal, INT_BRUSHED_ALU, WING_METAL, EXH_METAL, Material #65
BrightnessAdjustment = 0.04
DetailScale = 0
Metalness = 0.55
Reflectance = 0.65
LocalReflectionsSharpness = 0.9
DetailTexture = 1
OcclusionMap = 0.5

[Material_Plastic_v2]
Materials = FRONT_BUMPER_GRILLE
BrightnessAdjustment = 0.0
DetailScale = 100
Metalness = 0.3
Reflectance = 0.0
OcclusionMap = 0.6

;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials = INT_Decals_METAL_ALuminium, INT_Decals_METAL_Std, INT_AO_DECAL_METAL_WHEEL, INT_OCC_PLASTIC_Ref, HEADLIGHT_METAL, Lights
Meshes = Object009
BrightnessAdjustment = 0.30
DetailScale = 0
Metalness = 0.3
Reflectance = 0.5
LocalReflectionsSharpness = 0.9
DetailTexture = 0
OcclusionMap = 0.5
[Material_Velvet]
Materials=INT_alkantra, INT_WHEEL_ALC, INT_DOORCARD_ALC, INT_CENTER_ALC, int_alcantara
BrightnessAdjustment=0.10
[Material_Carpet]
Materials=INT_OCC_Carpet_A, INT_OCC_Carpet_BIN, INT_OCC_Carpet_B, INT_OCC_FABRIC_Roof, INT_Cinture
[Material_Leather]
Materials=INT_OCC_Skin_soft, INT_OCC_Leather_soft, INT_OCC_LEATHER_DASH, RECARO_LEATHER, INT_WHEEL_AO, INT_LEATHER_SEATS, 07 - Default
[Material_Plastic]
Materials=INT_OCC_PLASTIC_Std, INT_OCC_PLASTIC_Skin, INT_Plastic_Black, INT_BLACK_PLASTIC, INT_Decals_PLASTIC_Pedals, RECARO_PLASTIC
OcclusionMap= 0.5
BrightnessAdjustment= 0.08
[Material_Plastic]
Materials=INT_Plastic_Black, INT_PLASTIC_DOOR, INT_SEAT_PLAST_EYELETS, INT_PLASTIC_REAR, INT_CENTER_PLASTIC, INT_DOORCARD_PLASTIC
Meshes=GEO_Cockpit_HR_SUB17
OcclusionMap= 1.0
BrightnessAdjustment= 0.02
[Material_Carbon]
Materials=INT_CARBON
DetailScale=900
BrightnessAdjustment=0.70
ClearCoatF0=0.45

[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]

;NAVIGATOR SHIT
[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes=LCD_monitor
@=Navigator_Size, Resolution="2048, 1024", Size="1960, 780", Offset="50,175", Scale=0.45
Brightness=0.5
UPCOMING_TURN_DISTANCE_ROUND_TO=100
[INCLUDE: common/materials_interior.ini]
DisableDev=1
[Material_DigitalScreen]
Meshes=LCD_monitor
MatrixType=TN
ScreenScale=800
ScreenAspectRatio=0.5
UseTextureCoordinates=1

[ADJUSTABLE_WING_0]
NAME=REAR_WING  ; name of wing root node to rotate
WING=3          ; index of section in aero.ini
ANGLE_BASE=0    ; base offset for angle
ANGLE_MULT=5  ; angle multiplier
DEBUG_MODE=0    ; set to 1 to adjust PIVOT easier
ROTATION_PIVOT=0, 0.01, 0.02  ; rotation pivot relative to wing root node, should be at the center of wing mesh
ROTATION_AXIS=-1, 0, 0        ; I’m pretty sure in most cases, this value wouldn’t be changed, but just in case

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=-1
SPEED_FIX=1
SPEED_LAG=0.85
SPEED_LIMIT=0

;MISC SHIT
[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1          ; use ceramic look
CARVED = 1            ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 30  ; increase to make more lines
GLOW_OFFSET = 0.7      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.365,0.302,-2.38	; self explanatory
DIRECTION = 0.0,0,-1		; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.15, 0.1			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.365,0.302,-2.38	; self explanatory
DIRECTION = 0.0,0,-1		; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.15, 0.1			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.2576722,0.302,-2.38	; self explanatory
DIRECTION = 0.0,0,-1		; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.15, 0.1			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.265929,0.302,-2.38	; self explanatory
DIRECTION = 0.0,0,-1		; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.15, 0.1			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[WIPERS_TRACE_...]
SURFACE = GEO_Chassis_SUB1, GEO_Chassis_SUB3
WIPERS = g_Wiper_Brush_R, g_Wiper_Brush_L

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1


[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9



[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8

[LIGHT_BRAKEDISCS_REAR]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.77
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_EXTRA_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.1, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.2
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4




[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[LIGHT_FLAME_1]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=30
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=110
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=48
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

;       ///Оригинальные объекты///

[EMISSIVE_EXTRA_A_0]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=g_Headlight_Near
COLOR=20,20,25, 2
FALLBACK_HEADLIGHTS_COLOR=20,20,25, 2
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Light_Extra
COLOR=20,20,25, 1
FALLBACK_HEADLIGHTS_COLOR=20,20,25, 1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_2]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Sprite_Front_parking, Object076, Object088, Object100, Object112
TOGGLE_VISIBILITY = 1
COLOR=20,20,25, 4
FALLBACK_HEADLIGHTS_COLOR=20,20,25, 4
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;       ///Угловой свет///

[EMISSIVE_CORNERINGLAMP_LEFT_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=Sprite_corner_L
TOGGLE_VISIBILITY = 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,21, 20
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_CORNERINGLAMP_LEFT_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=glass_corner_L
TOGGLE_VISIBILITY = 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,21, 3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_CORNERINGLAMP_RIGHT_0]
BIND_TO_HEADLIGHTS=0
NAME=Sprite_corner_R
TOGGLE_VISIBILITY = 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,21, 20
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_CORNERINGLAMP_RIGHT_1]
BIND_TO_HEADLIGHTS=0
NAME=glass_corner_R
TOGGLE_VISIBILITY = 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,21, 3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_CORNERINGLAMP_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.952381, 0.952381, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.9, -0.2, 0.9
OFF_POSITION=-1.6, 0.61, 2.1
POSITION=-1.6, 0.61, 2.1
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0

[LIGHT_CORNERINGLAMP_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.952381, 0.952381, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.9, 0, 0.9
OFF_POSITION=1.6, 0.61, 2.1
POSITION=1.6, 0.61, 2.1
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0

 ;       ///основной свет///

[EMISSIVE_LIGHT_0]
NAME=Sprite_lowbeam
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=20,20,21, 20
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_1]
NAME=glass_lowbeam, Object092, Object104, Object080, Object068 
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=20,20,20, 10
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_0]
NAME=Sprite_hibeam, Object066, Object078, Object090, Object102
TOGGLE_VISIBILITY = 1
COLOR=20,20,21, 16
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
NAME=glass_hibeam
TOGGLE_VISIBILITY = 1
COLOR=20,20,20, 5
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

 ;       ///Поворотники///

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=LEFT_turn_LED
COLOR=20,10,0, 3
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Sprite_turn_L
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 15
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=glass_turn_L
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 6
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=rLamp_turn_L
COLOR=20,10,0, 10
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=rSprite_turn_L
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 80
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_5]
NAME=rGlass_turn_L
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 13
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_5]
NAME=mirror_turn_L
TOGGLE_VISIBILITY = 0
COLOR=20,7,0, 5
LAG=0.0
SIMULATE_HEATING=0
LOCATION=LEFT

[EMISSIVE_TURNSIGNAL_LEFT_6]
NAME=Warning_L
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=RIGHT_turn_LED
COLOR=20,10,0, 3
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Sprite_turn_R
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 15
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=glass_turn_R
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 6
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=
COLOR=20,10,0, 10
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 80
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_5]
NAME=
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 13
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_5]
NAME=mirror_turn_R
TOGGLE_VISIBILITY = 0
COLOR=20,7,0, 5
LAG=0.0
SIMULATE_HEATING=0
LOCATION=RIGHT

[EMISSIVE_TURNSIGNAL_RIGHT_6]
NAME=Warning_R
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 0.69
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=0.5
POSITION=1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 0.69
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=1.3, 0.89, -2.3
POSITION=1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=-1.3, 0.89, -2.3
POSITION=-1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

     ///BREAK LIGHTS///

[EMISSIVE_LIGHT_...]
NAME=EXT_Emissive_Taillights
COLOR=20,8,1
OFF_COLOR=0,0,0
	 
[EMISSIVE_BRAKE_0]
NAME=EXT_Emissive_Brakes
COLOR=70,2,0.0
FALLBACK_HEADLIGHTS_COLOR=0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_1]
NAME=STOP_Light
TOGGLE_VISIBILITY = 1
COLOR=20,2,0, 40
LAG=0.3
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.8, -2.8
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4


 ;    ///CLUSTER LIGHTS///

[EMISSIVE_EXTRA_A_5]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1
NAME=Arrow_light, RPM_light, Speed_light, FUEL_light, WATER_light, Badges_light, Badges_light_L, Badges_light_R, Object115, Object054
COLOR=4,4,4, 3
FALLBACK_HEADLIGHTS_COLOR=4,4,4, 3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_EXTRA_A_6]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1
NAME=GEO_DISPLAY_Emissive
COLOR=4,4,4, 6
OFF_COLOR=4,4,4, 2
FALLBACK_HEADLIGHTS_COLOR=4,4,4, 6
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_...]
NAME=Warning_st_wheel
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Engine
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Tires_press
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=Warning_FUEL
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=Warning_Button
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2


[EMISSIVE_ABS_0]
NAME=Warning_ABS
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=Warning_TC_OFF
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
NAME=Warning_TC
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Handbrake
TOGGLE_VISIBILITY = 1
COLOR=40,4,4,1
LAG=0.2
Warning_light

[EMISSIVE_LIGHT_2]
NAME=Warning_light
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=2,20,2, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_3]
NAME=trunk_glass
BIND_AS=LICENSE_PLATE
COLOR=5,5,5, 20
LAG=0.5
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_HIGHBEAM_2]
NAME=Warning_high_beam
TOGGLE_VISIBILITY = 1
BIND_TO_HIGHBEAM=1
COLOR=20, 40, 250,1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[ODOMETER_MAIN]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=5
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999



[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=eu_plate001
OFFSET=-0.2, 0.1, 0.0
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.4
SPOT=100
SPOT_SHARPNESS=0.2
COLOR=1,1,1,3.0
FALLBACK_EMISSIVE=1,1,1,2
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP


[WIPERS]
WIND_AMPLITUDE_MULT=1
WIND_FREQUENCY_MULT=1
WIND_OFFSET=0.03
WIND_THRESHOLDS_KMH=60, 150

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=1
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_RPM_FACTOR=0.03

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1